A Pilot Theatre production
Three women. Three voices. The northern landscape.
Three stories open the world of the northern landscape in virtual reality, what it means to come from it, live in it and belong to it.
Monoliths will combine the soundscapes of real locations in the north with the stories of three northern women. Audiences will experience three artistically rendered environments based on real outdoor locations. Monologues will be delivered using spatially recorded voices. An exploration on how to meld the real audio soundscape of a location with 3D rendered environments, Monoliths aims to celebrate the stories of northern women.
Their stories and origins are tied to the landscape where they come from and have grown up. They are monoliths – standing stones – powerful and influential forces.
Creative Producer: Lucy Hammond
Spoken Word: Hannah Davies, Carmen Marcus and Asma Elbadawi
VR and Visuals: Andy Campbell and Judi Alston
Sound Designer: Mariana Lopez
Composer: May Chi
Funded by XR Stories and PlayOn!
three ambient pieces (2020)
Atlanta, Cloud Diving and Blue Grotto
13m | electric guitar, electronics
11m | voice + field recordings, electric guitar, electronics
The Glass (2015)
3m | field recordings
Monoliths (2021 - TBA)
Commissioned by Pilot Theatre
13m | electronics
'the Horrors' (2021)
Commissioned by Ivy Jlassi
3m | spoken word, electronics, animation
golden hour (2018)
1.4m | electronics, visuals
three ambient pieces
CODA Festival 2020
As part of Royal Birmingham Conservatoire's CODA Festival 2020, I performed Atlanta, Cloud Diving and Blue Grotto in a pre-recorded video for their electronics event. Originally conceived to be a part of a larger collection of Ambient music, the heavy use of guitars and melodic wash of material draws from Boards of Canada's record The Campfire Headphase (2003), as well as the sound worlds in Aphex Twin, Helio and Plaid's body of work.
Ivy Jlassi - 'Self Portrait' exhibition
'the Horrors' was commissioned for experimental filmmaker Ivy Jlassi's 'Self Portrait' exhibition, which was based around 19 themes. My prompt was 'Dreams', which I interpreted as nightmares despite standard understandings of the word. The text is largely inspired by a couple reoccurring nightmares I had during that period of time.
Although I have created short animations in previous video work, this was my first time producing a fully animated video. Certain concepts and stylistic choices were heavily inspired by popular media including the Klei-produced game Don't Starve (2013) and the Studio Ghibli film Princess Kaguya (2013).